

Moon Glaives: Passive ability that allows her glaive to bounce between enemies two cells away. Illuminate: A charged magical attack that sends forth a wave of energy that deals damage by the second. Also disables passive buffs and Alliance passives. Static Storm: Disruptor creates a damaging static storm.ĭoom: Damages enemies while preventing them from casting spells or using items for 20 seconds. They have great individual hero abilities and their alliances are generous enough to let you create decent decks centered on them. For example, Troll Warlord will greatly benefit from Moon Shard as it increases his attack speed, so he will gain stacks of Fervor at a quicker rate.These are the best heroes to use in the game’s current meta. We must not base our item choices only on the DPS of a hero, but also on his abilities. His passive Fervor gives him attack speed bonus for each attack on the same target. The DPS of the three-stars variant is frightening. Metamorphosis transforms Terrorblade in a “real” demon, drastically buffing his damage. Refraction grants % bonus damage to her attacks. Essence Shift drains attack speed and damage from his target, and buffs Slark by the same amount stolen. Corrosive Haze reduces the armor of the target for a period of time. Her passive Coup de Grace grants a chance to inflict heavy critical damage with each attack. Bloodlust gives attack speed to the unit buffed. Units petrified by Stone Gaze receive extra physical damage by the whole team. After the transformation, he gains a chance to inflict critical damage with each attack. Thanks to the passive Moon Glaives, her attacks bounce between enemies 2 cells away (but they deal less damage with each bounce). Precision Aura adds bonus attack speed to all allies 1 cell away.

This is a very powerful unit from two-stars onwards.ĭrow Ranger. Elder Dragon Form adds poison and splash damage to his auto-attacks (depending on the tier). Bloodrage grants attack speed for every % of health missing.ĭragon Knight. The damage increase is noticeable, but you will rarely focus the same enemy for such a long time.īloodseeker. Sticky Napalm adds a raw amount of damage to his attacks depending on the number of Sticky Napalm stacks applied on the target. This ability is particularly effective against heroes with dangerous ultimates as they won’t be able to accumulate enough mana as long as AM keeps attacking them.īatrider. Mana Break burns the opponent’s mana with each attack, and inflicts a percentage of the mana burnt as damage. Acid Spray reduces the armor of the opponents affected.Īnti-Mage. I have not included summons because in this article we are focusing entirely on the auto-attack damage provided by each hero.Īlchemist. I have listed them below in alphabetical order. In Dota Underlords, there are several heroes with bonuses able to improve drastically their own DPS or the team’s one. Note that currently there are only supportive heroes with this synergy.įinally, Savage units provide extra attack damage to all the allies, while Trolls give attack speed. This bonus is quite handy for a hero with a high attack damage or with items able to proc effects on hit, such as Maelstrom.ĭemons gain pure damage, which is extremely efficient versus tanks because it ignores the armor value of the target.īlood-Bound heroes deal extra attack damage for the rest of the battle once the other Blood-Bound units die.

Hunters have a chance to perform extra attacks. They are usually a niche choice that works great only against a few team compositions. Also in Dota Auto Chess, it was a popular split for physical damage oriented lineups.Īssassins have the highest physical burst damage in the game because their synergy increases their critical chance and damage. Heartless is certainly the most consistent DPS synergy because it reduces the armor of all the opponents. The table above doesn’t tell us the whole story because it takes into account only the stats of the heroes, but it doesn’t consider their abilities and synergies.
